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- *** README.DOC for GUBBLE II ***
-
- Thank you very much for trying out the early Alpha version
- of Gubble II! Gubble II is scheduled for release in 1998.
-
- The original Gubble allowed you to play the role of Gubble
- D. Gleep, the youngest of an alien family. While sleeping,
- you were swept away to a strange alien world controlled by
- robots. Your mission was to take apart 150 beautiful 3D
- structures by finding tools and using them to remove all of
- the hardware.
-
- Now, in Gubble II, Gubble D. Gleep is back for more action,
- strategy and fun. No longer confined to his shell-like pod,
- he can now walk, jump, fly, duck and more. The zymbots
- (levels) are much larger, with automatic scrolling. Gubble
- II also features all-new tools and enemies.
-
- Whether you have played the original Gubble or not, we would
- welcome your comments and ideas on Gubble II. We have set up
- a special survey form on our website
- (www.ActualEntertainment.com), and we hope that you can take
- the time to answer a few questions for us. With your help,
- Actual Entertainment can do its best to make sure that
- Gubble II (and our future titles) will be a game that is
- actually entertaining for you!
-
- System Requirements
-
- > Windows« 95 (or compatible)
- > DirectX drivers (version 3.0 or later)
- > 90 MHz Pentium« processor
- > 8 MB RAM
- > 4 MB Free Hard Disk space
- > DirectDraw-compatible SVGA video card and monitor
- > Sound card (recommended)
-
- Configuration and Controls
-
- Several options may be modified by running the Configuration
- program from the Start Menu or selecting CONFIG.EXE from the
- "Gubble 2 Alpha" directory.
-
- One Display option allows you to run Gubble II in
- Full-Screen mode or in a window. The second Display option
- allows you to select 8-bit color or 16-bit color. Unless you
- have a high-end system, you may find that the game will run
- too slowly if you choose to run it in a window or if you
- choose 16-bit color.
-
- Gubble may be controlled using either the keyboard or a game
- controller (gamepad or joystick). If your game controller is
- not properly calibrated, it may be necessary for you to
- disable the game controller in order for the controls to
- work properly. The default keyboard controls are documented
- on the Help screen, and you may make changes within the
- Configuration program's Keyboard Controls section to modify
- the function of one or more keys. The gamepad (joystick)
- controls are as follows:
- > Button 1 (A) = Fly (if you have fuel)
- > Button 2 (B) = Jump
- > Button 3 (C) = Duck
- > Button 4 (D) = Stop
-
- Hints
-
- 1. Are you stuck in the first part of the maze (with the
- winding pathway)?
- After you have removed all of the red screws, leave the
- screwdriver behind and use the space bar to jump over the
- low pillars. Hop on the second screwdriver, and use it to
- jump over the higher pillar.
- 2. Are you stuck in the second part of the maze (with the
- missile-firing robots)?
- The tall pillars at each end are too high to jump on, so you
- need to jump on the "shover" and then jump off the shover
- when you get to the right end. Once you pass this section
- you can't go back, so make sure you have removed all of the
- red screws first.
- 3. Are you stuck in the area with the moving spring
- launchers?
- Once you have removed all of the yellow screws, you can
- advance to the next area by jumping off of the screwdriver
- and up onto the higher section (notice the arrows against
- the wall).
- 4. Are you stuck in the spring launcher maze?
- The key is to find the path that avoids the spring launchers
- that return you to the beginning of the section. One correct
- path is: Down, Right, Right, Down, Down, Left
-
- Troubleshooting
-
- 1. If the game will not run, verify that you are using
- Windows« 95 (or compatible).
- 2. If you are getting an error message indicating that the
- computer cannot find a particular file (such as DDRAW.DLL or
- another .DLL file), be sure that you have properly installed
- the DirectXÖ drivers (version 3.0 or later). The DirectX
- drivers are available for free from the Microsoft website
- (www.microsoft.com). Additional technical support
- information is available from the Actual Entertainment
- website (www.ActualEntertainment.com).
- 3. If the game seems to be running slowly, or if the
- character motion is not smooth, try turning off sound and/or
- music from the opening menu.
-
- For other problems, send E-mail to:
- support@ActualEntertainment.com
- Or, if you prefer, you can send a FAX to (408) 654-0399,
- call us at (408) 654-7950 or write to:
-
- Actual Entertainment
- 1030 E. El Camino Real #101
- Sunnyvale, CA 94087 USA
-
- Ordering Information
-
- To experience 150 levels of fun, try the original Gubble! To
- get your very own copy of Gubble, visit your local retailer.
-
- Or, if you prefer, you can order Gubble directly from Actual
- Entertainment. For credit card orders, please call our
- order line at 1-888-ACTUAL-1 (toll-free in the USA) or
- 1-408-654-7950. Additional ordering information as well as
- a printable order form are available on our website
- (www.ActualEntertainment.com).
-
- ________________
-
- Actual Entertainment and Gubble are registered trademarks of
- Actual Entertainment, Inc. Other trademarks or registered
- trademarks are the property of their respective owners.
-
-